Make 'em

IP

Thursday, 28 March 2019

Menace

Power is intoxicating. Everyone loves having the ability to make their decisions into reality — to think "this should be something that happens," and then actually be able to make that thing happen. 

It is also dangerous. 

And it is especially dangerous when applied to four-year-olds. 

Four-year-olds lack the experience to wield power responsibly. They have no idea what to do with it or how to control it.


But they like it.


The dinosaur costume was the greatest thing that had ever happened to me. The previous Halloween, which was the first Halloween I could actually remember, my parents had dressed me as a giant crayon, and the whole experience had been really uncomfortable for me.


But being a dinosaur felt natural.


And powerful. 


The feeling had been slowly intensifying ever since I put the costume on that morning, and, as I stood there in the middle of the classroom, staring off into the distance in an unresponsive power trance, it finally hit critical mass.

I had to find some way to use it. Any way. Immediately.


The other children screamed and fled. The teacher chased me, yelling at me to stop. But I couldn't stop.  I was a mindless juggernaut, a puppet for forces far greater than myself. I had completely lost control of my body. 


All I knew was that being a dinosaur felt very different from being a person, and I was doing things that I had never even dreamed of doing before.


Of course, I had always had the ability to do these things — even as a person — but I didn't know that. I'd just assumed that I was unable.  As a dinosaur, I didn't have any of those assumptions.  It felt like I could do whatever I wanted without fear of repercussions.


The repercussions were also exactly the same as they were before I became a dinosaur.


I just experienced them differently.


My parents had to come pick me up at noon that day.  The teacher explained that it must have been all the Halloween candy.  "Some kids really can't handle sugar," she said.  "It turns them into little monsters."


I suppose it was a reasonable enough conclusion, but it only served as a distraction from the real problem.


The thing about being an unstoppable force is that you can really only enjoy the experience of being one when you have something to bash yourself against. You need to have things trying to stop you so that you can get a better sense of how fast you are going as you smash through them. And whenever I was inside the dinosaur costume, that is the only thing I wanted to do.


The ban on sugar provided a convenient source of resistance. As long as I was not supposed to eat sugar, I could feel powerful by eating it anyway. 


I'm sure the correlation started to seem rather strong after a while. I'd find some way to get sugar into myself, and then — drunk on the power of doing something I wasn't supposed to —I would lapse into psychotic monster mode. To any reasonable observer, it would appear as though I was indeed having a reaction to the sugar.


My parents were so confused when the terror sprees continued even after the house had been stripped of sugar. They were sure they had gotten rid of all of it. . . did I have a stash somewhere? Was I eating bugs or something?

They still weren't suspicious of the costume.  


I lost weeks in a power-fueled haze. I often found myself inside the costume without even realizing I had put it on. One moment, I would be calmly drawing a picture, and the next I'd be robotically stumbling toward my closet where the dinosaur costume was and putting myself inside it.

It started to happen almost against my will.


Surely my parents made the connection subconsciously long before they became aware of what was really going on. After weeks of chaos, each instance punctuated by the presence of the costume, I have to imagine that the very sight of the thing would have triggered some sort of Pavlovian fear response.


They did figure it out eventually, though.


And the costume was finally taken away from me.


I was infuriated at the injustice of it all. I had become quite dependent on the costume, and it felt like part of my humanity was being forcibly and maliciously stripped away.  I cursed my piddling human powers and their uselessness in the situation. If only I could put on the costume . . .  just one more time.


But that was the costume's only weakness — it couldn't save itself. I had to watch helplessly as it disappeared inside a trash bag. 

There was nothing I could do.


And so my reign of power came to an end, and I slowly learned to live as a person again.





Downlod Hit Man 2 Free By Ayush Anand (No Part Only Crack)

downlod free hit man 
























minumum reqirments   2gb ram32bit 1 tb hardiskwndow 7.8.10
downlod full updated games from here

                    the games was given by y.yadav gamer

We were expecting some sort of Hitman 2 game ever since IO started referring to the last game as 'The Complete First Season', which rather suggested that there was going to be a Season 2. (Though, as you'll know by now, those expectations have turned out to be not entirely accurate.)
Before a Hitman 2 release date could even be a thing, we needed a Hitman reboot that would be a return to form for the series. After the leaden and muddled Absolution, it's clear IO intends to build on the same sandbox formula they've perfected over the past few years.
After some stealthy – but decidedly non-violent – deduction work, we know loads of Hitman 2 trailer and gameplay details. We know the location of the first two missions, the ways in which the design of the initial game is being expanded, and a few of the silly/excellent costumes you'll be donning. Here's everything we know about Hitman 2.

HITMAN 2 RELEASE DATE

IO Interactive was not shy about revealing this one. The Hitman 2 release date is November 13, 2018. Hitch-free assassinations require patience, but that's barely a wait at all.

HITMAN 2 LOCATIONS

All of Hitman 2 locations have been revealed it looks like Agent 47 is going to acquire lot of air miles. The six locations are Miami, Colombia, New Zealand, India, USA, and the North Atlantic with Austria being the setting for the Sniper Assassin Game Mode. We've seen plenty of Miami and Columbia and in IO's most recent trailer we can feast our eyes on Hawke's Bay, Mumbai, Vermont and the Isle of Sgàil.

MIAMI, USA

Miami was the first Hitman 2 location that we got to feast our eyes on. We've played through Hitman's 2 Miami mission where Agent 47 attended the final hours of the Global Innovation Race a spectacle for the fastest cars in modern racing. In Miami you are tasked with killing a motorsport driver.

SANTA FORTUNA, COLOMBIA

We've also played the game's second mission, and know that Agent 47's work will take him to the thick Colombian jungle. In this level, foliage is your ally as Agent 47 will be slinking through the underbrush to make his kills. There are three targets: Rico Delgado, Jorge Franco, and Andrea Martinez. There are hippos, heavy-chandeliers, drug-filled souvenirs, a precariously rickety gold statue, and the opportunity to stab someone with a tattoo pen. Clearly creatively bumping people off will remain at the forefront of this sequel. IO also said in a press release that guards won't be the only threat this time, so prepare for wild animals and poisonous plants.

HAWKE'S BAY, NEW ZEALAND

Hawke's Bay, New Zealand looks to be an interesting location. The location trailer shows Agent 47 on a beach at night time perusing his target, sand being kicked up everywhere. With just the sand dunes and the sea for as far as you can see, its going to put your stealth skills to the test.

MUMBAI, INDIA

Mumbai is on the complete opposite end of the spectrum, its loud, crowded, and there are plenty of opportunities for a sneaky and stealthy kill.









 https://www.sendspace.com/file/06b8qh

Wednesday, 27 March 2019

Diablo III Release Date Announced

Blizzard has finally announced a release date for the long-awaited Diablo III. Come May 15th, you will no longer find me going "out" or doing "things." No, I'll have pulled out my old, trusty "mouse" and a carefully-chosen stash of booze, and I will excuse myself from society for the following months. As for what my pairing will be, I'm not yet sure. My very first post on this blog recommended playing Diablo II with Stone Smoked Porter. In a later post I discussed a few other options for Diablo II, including red wine and bourbon. I'll have to think it over. Whatever I choose will most certainly be epic.